Saturday, 22 October 2011

SUPER STREET FIGHTER 4 - 3DS!



GOD ALMIGHTY, WE HAVE SUPER STREET FIGHTER IV, 3D EDITION! This issue of the classic 'STREET FIGHTER' arcade game series is a personal favourite game of mine and is why I am so passionate about pursuing a games development career in no other place than Japan. Street Fighter is one of the few games that genuinely represents the animated ideas seen in Japanese Manga Anime animations. This can be seen in characters such as Dhalsim, a Yoga fighter who's arms and legs can stretch and reach you across the room to strike you, or E-Honda, the Sumo Wrestler who can deliver a 100 hand slap depicted as a blur of hands, on the illustrated covers of some game editions. The beauty of this game is that it beautifully captures the retro 2D animation day and contemporary 3D realism fans of today through Cell Shading the 3D models to maintain a black outline around their bodies, and eliminating side stepping, as in it's rival TEKKEN and in older 3D Street Fighter Games, restricting movement to the x and y axis as in the 2D classic. Ergo, the ideas brought to life here aren't based on rational realism - as the unfortunately infamous first attempt of the Street Fighter acted movie was - rather the fantastic artistic depictions of legendary fighters of different styles seen through the eyes of a manga artist.

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