Saturday, 15 October 2011

Playing "Zelda: Twilight Princess", anticipating the "Skyward Sword"

This Sunday, I had a blast with Zelda: Twilight Princess on my Wii with my Nephew, appreciating it from a new perspective as an animator, as well as a coder. The game is full of influences from fairy tales and religous stories, such as the symbol of the "triforce" from Catholicism and "Excalibur" from the Sword in the Stone - I now, as an animator feel that the Pulling of the sword from the stone in this game is much more standard than the charsimatic pulling by the protagonist Authur in Walt Disnsey's "Sword in the Stone" (1963).The game is as enthralling as ever, however, with developer legendary Nintendo Game Developer producer Shigeru Miyamoto seeing even more to add to the animated gameplay in later versions, such as the player's Wiimote to be used as a tracker to accurately guide the motion of the hero Link's sword holding hand. This is but a sliver of why I anticipate the sequel the "Skyward Sword".


The Legend of Zelda: Twilight Princess:

No comments:

Post a Comment