Wednesday, 2 November 2011
Maya Session review 3: Texturing Jack!
Now texturing Jack has become much simpler, which was the same time that I developed my character Jack for a flash game I was designing called "Tether Ball" - now called "CONKER BALL" for the Nintendo Wii on Ware. I would normally overlook modeling and animation with much detail and certainly didn't spend as much time as I was asked to in sketching the character before hand on earlier pieces, not coming from an art background, in my earlier works. This was humbling to say the least and most invaluable.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment