Wednesday, 30 November 2011

More on my 3D Character Dance sequence



As the title page says, I am now thinking of picking a few key moves for my character's dance sequence.

Monday, 28 November 2011

Leader Holland Animation Film Festival 2010

Today, Jonathan Hodgson invited the class to an animation festival in HOLLAND

Wishery (Disney Remix)


An example of how further beauties lie within the crevices of a masterpiece through the art of Remixing.

Saturday, 26 November 2011

zelda animation


I have had a most tender and eye-watering game of Zelda: Twilight Princess today with my nephew, as we completed it and enjoyed the ending sequence (after 4 years of game play). The beauty of Zelda is in the story as much as the graphics, in my opinion, and this is what I feel is key to the quality of each game, despite the difference in graphics. It is my pleasure to introduce a piece on Youtube that has attempted to recreate the storytelling artwork of 'Zelda: the Wind Waker' through the replicative classical animation technique of ROTOSCOPING.

Friday, 25 November 2011

Review of Introduction to Animation presentation

Today's presentation was a great learning experience for me. I had presented a storyboard of my character 'Miss Conny' who had conned a store clerk of BANANA Republic out of £2000. The challenge of this assignment was relating our sketch to 2 of 47 random words and pictures on our assignment sheet - I used them all. The result made for a great story full of diversity, but received constructive criticism on completing the presentation. The element of various attributes was a potential distraction from the central plotline.

Thursday, 24 November 2011

GDC 2000: Yu Suzuki and Shenmue Part 3




This second (third) part for now!

GDC 2000: Yu Suzuki and Shenmue Part 2



I'm just gonna have to put this here. It is why I am on this course!!!
Talk more about it soon.

How to create Rotoscope Animation with Adobe Flash



This breakdown of how Flash does this old classic method of animation is an inspiration to me on this course, as a fan of Flash.

Wednesday, 23 November 2011

Bust-a-Groove, Hamm's Fever Time

Rigging Jack today was a most enjoyable task, along with hearing that we students were to be elected with the task of picking a sound track that all of our Models could dance to. I had decided to base my character's dance routine off of a favorite 1990s dancing game of mine, Bust-a Groove, and the character Hamm:


Tuesday, 22 November 2011

Student progress catch up with Sophie and Magnus

Today, I shared with Magnus and Sophie the fact that I came from a Computer Games Development BSc course and developed 3 proud portfolio flash Games - as Magnus requested, my show reel:

- Show reel -

Monday, 21 November 2011

Reviewing last week's last week Lecture - today's was cancelled

Jonathan Hudgson cancelled his lecture today so this blog is based on reviewing the 2 week old lecture from the Power Point he gave me after last week's lecture. The exploration of "Timing in animation" taught the principles on which storytelling gems like anticipation are achieved. Every action must have timing taken into consideration to effectively communicate the animator's ideas, as shown in these examples below. This will be explored in more depth later.

Sunday, 20 November 2011

An Animator's review of Disney's "Meet the Robinsons" the Wii Game

This game of Disney Animation Studio's "Meet The Robinsons" by the Avalanche Software development team has certainly maintained the animated comic timing of the feature length film. The film itself begins with an excerpt from Mickey Mouse's "Steam Boat Willy" as a logo for Disney Animation Studios, paying homage to the foundations of Disney's Animation as they've progressed onto 3D animation. The game's detail to the animation of the story is key to preserving the feel of the story in this game. This is facilitated by the promoted "new gaming technology" of the Wii, keeping in theme with "the future has arrived" of the film; an experience of the imaginative world of an aspiring child inventor.

Saturday, 19 November 2011

Big Blue Planet versus The Little Mermaid and Ponyo

ADD BBC FOUR BIG BLUE PLANET, LITTLE MERMAID AND PONYO (DATES) LINK:

This documentary series reveals that at least 80% of sea creatures remain undiscovered, and the most recent findings of fish can act as one of the most inspirational art forms for animators on this course. For instance, when considering the various and wondrous animated works forming characters of Walt Disney's Little Mermaid - created by a mixture of observing fish motion and a great amount of animation - it appears that their bringing life to mythological aquatic creatures was born out of the inspiration drawn from their findings. Furthermore, the development process of Studio Ghibli's Ponyo shows an in depth investigation into the fascinating art and motions of sea creatures. Therefore, venturing into the unexplored crevices of this world is certainly a rich resource that students here can draw from for ideas of animation - even the depths of one's own mind.

Friday, 18 November 2011

Introduction to Animation - Tutorial reflection



Today was the hand in deadline date of our assignment 'Walk this way', which I entitled 'Taking the Piss', and to my delight, I handed in the above piece, which although I could obviously improve upon, get across my original intention; to be funny through a storyline. The lesson I learned: be simple! Actually, having so much detail out of my control in my illustrations caused me to lose the consistent smoothness that a simpler drawing would have. A lesson learned.

The class today included a brief breakdown of film language terms, such as the different kinds of shots to use and why. This proved most useful for our task for next week, before our next assignment brief, was to create and present storyboard of a story centring from two words from an array of abstract words issued us, lasting 20 seconds and containing a variety of well chosen story telling shots. The story I've chosen is centred around the words 'Ruby' and 'Pram' and I'll show you what becomes of that next post.

Thursday, 17 November 2011

Life drawing class - Reflection

This session, exploring a holistic life drawing of a nude male, provided students with an opportunity to explore there spatial awareness. The exercises for the day included a series of quick observations and charcoal drawings from memory, to aide students in their discernment of imagined and actual anatomy.
As an animator, for 3D Games in this case, such principles are crucial to understanding and applying animations to rigged models of bodies.

Wednesday, 16 November 2011

Maya Class Presentation Reflection

Success, my presentation answered all of the brief's objectives, discussed thus far. It was only afterward, however, that I began realized that my presentation lacked my mood-board:

- Add image -

Monday, 14 November 2011

Monday's Core Animation Lecture 7 - Reflection

Today film language and terminology was explored in relation to setting up and beginning pre-production of an animation assignment. Words such as, animatic, staging and storyboard were all made clear to the class who had  needed to made use of to bring the best out of our works professionally. More will be written of this later.

Sunday, 13 November 2011

Kung Fu Panda 2 Review

First of all this film appears more of a Kung Fu Movie than the first, or a Jackie Chan Movie at that, with more Street Fight scenes. The physical animated comedy in this film, therefore, is very well observing real Kung Fu fight scenes and combining that with the fantasy fighting elements as seen in anime such as throwing fireballs - an inspiration of the director, according to the commentary - avoiding anime animator short cuts such as repeating punches and kicks to prolong a fight.